yeah that vid was awesome. DE is also probably the least noticeable of all 3 skills here. Great concealment 3. level 2. Which Harugumo build is best. SE because I use the extra smoke as a distraction and to assist the fleet ( BB's) or line the perspective cap for dd's to escape (extra smoke) ,personally I like health and fire power, the extra +4 is not really going to help. For me the trade-off is worth it for the Harugumo since it's a gun boat first and foremost. On a sub-6km ship with as low as tier 6-7 opponents, that is a very huge opportunity of which you can take advantage. Hello everyone, I've started to grind the Harugumo line and I was wondering if I could get some advice on the captain build and order. Wish I had more Conqs to melt. By bubbleboy264, September 7, 2018 in … Survivability Expert isn't a bad pick if you're going for a Harugumo build that pushes caps and knife fights. I use : PT, AR, SE, BFT, SI, DE and IFHE ( I want the most dmg output). The dakkaDakkaDakka on the Harugumo is wicked. wows na | unicum 33 t10's, 62%+ wr, 2250+ pr, 38 premiums, 27 19pt commanders | multiple top 25 ship pr na i want to sell 2020-06-11 Ship Comparison added for testing. With a reload nearing 2 seconds I racked up ~40k in gun/fire damage in under 2 mins on a charging Alsace BB, then sunk it w/ 2 torps; damage scoreboard suprisingly went from 29k to 100k - just like that. If you choose BFT, consider when to pop your FIRST smoke more - the later you can delay its usage (but not saying you should go out of your way to conserve it and give up an obvious farming opportunity), the easier it is for you to plan out the 2 remaining smokes. Secondary build Shikishima Replay. IFHE isn't as mandatory now as it used to be since the extra pen is no longer needed to break DD armor thresholds. For 19 points, if you give up AR, you can then take AFT and shoot from 15.1 km (if you have the Slot 6 Reload module mounted). Report Save. I have done this and it's usually a helleva shock to the cruisers. SO yea GUN RANGE.. your a sabre dancer not a knife fighter. A game about huge boats. 2020-04-30 Google Ad enabled by default while making adjustment. Maximum HE shell … Main features of Japanese Destroyers: 1. You need to play a total of 20 battles to post in this section. I prefer Fletcher to Kitakaze but my numbers in the latter are slightly better - not that either T10 is a clone of the T9s of course. The obvious direction. Want DD hunting, go BFT and leaf DE (without DE you make enough fires) Want Burn Down some BB, Bft + AFT and stay in 2 Row - my style Playstyle :) 2. List of all ships of Japan in the massively multiplayer online naval warfare game, World of Warships. AFT. Here you can check any World of Warships players stats and progression. Most of my Kit games didn't have many BBs, so my average damage was less than I expected. Based on those numbers alone, it can be hard to pick BFT. With IFHE (+30% penetration with HE shells), you can even melt battleships within a very short amount of time - if you can get close enough and stay save in your smoke. Extra survivability and/or more utility (from Superintendent) as tier 3 skills tend to compliment the ships a lot more and boosting it's already sky high RoF even more. I've tried to cap contest with a sneak build, but it eats torps too easily. Gunboats. Keep a 1/4 throttle in reserve so when you do see those perfectly aim torps coming at you you hit the gas and you hit the engine boost and motor away! DE dont even bother since your primary damage is raw HE pen damage. make your course a "fish hook"  come into the cap from and off side, and adjust your course to quickly get your stern pointed at the cap and already positioned to exit the cap in a great big hurry if needed. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. Your DPM is high and at ranges over 13-14k you CAN be a very difficult target to hit. Players who enjoyed Akizuki should feel right at home in the tier nine version.. Kitakaze has four 100mm gun … DD's are NOT supposed to get cit hits! So it depends on your play. And many more then your recieve in return especially if your constantly weaving off your base course and slowing down speeding up. I hope life is kind to you, too many times life is ... Um.. for me it is a "standard" harugumo build. Well, these are not "Conventional Wisdom" warships... Kitakaze, and Harugumo like Akizuki are gunnery ships. Harugumo – Additional smoke generators, slot 5 +30% to smoke dispersion time +100% to smoke generator action time + 1 consumable’s charge; The UU improves the main playstyle of the ship at the cost of detectability and lowered efficiency in fighting for key areas. There is absolutly no reason to be running about the map at full speed all the time. Its just the Best. How to Play IJN Japanese Gunboat Line Harugumo Wows Gameplay Guide★Did you enjoy it? Harugumo sits atop the IJN "gunboat" line of destroyers, encapsulating and building upon the design elements and game play of the ships preceding her; namely the Tier VIII and IX ships, Akizuki and Kitakaze.Armed with ten 100 mm rifles and a single sextuplet torpedo launcher, she is a ship of absolutes; she has the highest base hit points and DPM of all Tier X destroyers, while … Running as a cruiser I know it has better concealment w/o running it as a capt skill , ( it's only -4) which means it's already at 89. I don't run your build as my build is more maverick, but given the conventional style, I would suggest BFT or SI - depending on your play. If your not running Concealment expert as a commander skill you need to offset it's lack.. The math is the same in both cases....10% more dps is 10% more dps. SO don't run at full honk. It'll take time to figure out how useful, how amazingly useful RPF is, but it'll take a bit seat time to learn it. A product of Project 40N, this ship was designed as a "large destroyer" based on experience gained in World War II. But it sure is FUN! Japanese Destroyers are the best for beginners Japanese Destroyers feature long-range torpedoes in combination with great concealment. Ive finally scrimped and saved enough for another T10 ship, and my options are Gearing and Harugumo. AR. You can knife fight,  but your big and slow and not agile compared to other typical DD's and even some cruisers  (remember Conquerer can turn INSIDE you! With guns. that's 0.2 seconds over and over and over again. Survivability Expert isn't a bad pick if you're going for a Harugumo build that pushes caps and knife fights. Only so long as they arn't actually shooting at you. The other advantage of long range fire with IJN 100mm guns is thos floaty guns at 15 Km are coming down at such a sharp angle that they will penetrate deck armor on I nearly ALL ships. BFT comes into use more often, and you do benefit from it with 10 guns - more than any other T10 DDs. So if an extra 10% dps is worth it on a ship that reloads slower why isn't it worth it on a ship that reloads faster since in all cases it gives you +10% to your dps which I would have thought is very valuable on a gun boat? As for why I don't recommend DE - its fire chance bonus is nice, but you aren't useless without it. You're actually using the build I used to use before I changed it to the full gunboat build I have now (AFT instead of CE, and DE instead of SE). You need to play a total of 20 battles to post in this section. What are your observations about the performance of the new IJN DDs Harugumo & Kitakaze? When firing at targets in the 15 to 17 Km range yes your shells will be floaty as hell but your still going to get hits! 2021-01-24 0.10.0.0 commander skills are updated. Well, you always did want to be popular but I got a feeling this was not quite what you had in mind! Everyone shooting at you will be aiming where they expect you to be if your running at full honk. I personally choose BFT, but SI works fine aswell since you are much more clumsier and eat full pens from BB. 2020-08-06 New flags will be added later. If your sucking torps while capping your approch is flat wrong. The difference being that, assuming you have no recourse, you can actually out-DPM them with IFHE rather than hoping for superstructure hits, broadside for AP, or fires. Both ships have a AA suite consisting of HAC 25mm guns, Bofors “Chi” single purpose AA, and the DP Type 98. Unlike her predecessors, she had greater dimensions and carried dual-purpose artillery and enhanced AA guns. I have a bet with a clan mate that if I get the max DD emblem before the end of the year, he can't bully me for being a CV main anymore. Give it a LIKE!!! DE. I think melting a Conqueror is far more satisfying. Watch the Youtube video. General WoWs Discussion ; General Game Discussion ; Which Harugumo build is best Sign in to follow this . Use those WSAD keys! World of Warships Statistics tracker with instant update. Out turned by a battle ship.. it's soo embarrassing! Even if you were using the gunboat build, it's just a really good skill on the Haru, due to the amount of guns you have. Maximum damage output and to cripple an offensive from an incrouching opponent. Thanks to fast torpedo launchers reload low-tier ships offer unique and dynamic gameplay and … Be the spanish Inquisition.. No One Expects the Spanish Inquisition! The UU allows Harugumo to stay hidden in smoke while moving at ¼ speed. In terms of AA, Harugumo and Kitakaze are almost identical. BFT. You're right, DPS is still DPS. Rule 4. Rule 2. 10% damage output is 10% damage output. Firing range – 12.6 km. Not gonna use the range mod though, i like the reload mod more. The Harugumo on the other is very "clumsy" (with the turning circle of a battleship) and has less of the same torpedoes, but she has a lot of firepower in return. But the problem is I just don't know what to do with it. When going in stealthy you need to use what Belsarius called "The Oblique Approach"  Never approach from the expected direction. You're actually using the build I used to use before I changed it to the full gunboat build I have now (AFT instead of CE, and DE instead of SE). (use those WSAD keys.. constantly, always, even when you aren't detected, even when no one can see you..use them anyway!) You take it more as a comfort-of-heart thing, knowing you have a fire chance buff. LS. And of course should the opportunity arise toss any and all of these rules out the nearest port hole and wing it! Find the best builds for Fūjin, the Japanese Tier V destroyer. And there is a good reason not to. Harugumo ( Gunboat Build ) PT. Original Poster 2 years ago. It can even citadel  many cruisers! Discover the best Japanese builds for your ships on WoWS Builds. As Harugumo is my only T10 DD, I'm betting on this ship. I only use it to cover dd's. Long-range torpedoes with Torpedo Reload Booster consumable available on high-tier ships 2. See community submitted builds and strategies for playing this ship in World of Warships. Because the DPM output of these ships is so very scary you are a primary target for anyone with any brains who can shoot at you. Rule 3. A harugumo chasing dds? ...OH IT IS A PLANE FUCK CVs, Best way to know your enemy's ship is to play it. DE is only really useful if you're going for the full gunboat build. Followers 2. (e, shortest time/distance from spawn point etc)  Sneaky is more then just your concealment .. it's a state of mind. WoWS 0.10.0.0. Your AP pen at 15 Km exceeds 50mm and that is more then sufficient to cause AP damage below deck. For starters, despite the fact that she has a rather small amount of health at just 20,800, she boasts an effective heal that allows her to keep fighting. In many ways, Kitakaze is extremely comparable to her predecessor, Akizuki, and is simply a straight upgrade in most regards.She improves on Akizuki's speed, maneuverability, torpedo launchers, concealment, and has access to the tier nine module slot. Destroyers in World of Warships are meant to support their teams with reconnaissance, smoke screens, and a … Enterprise. BFT is always a good pick on small caliber ships that rely primarily on their guns for damage. I'm not saying it isn't good...I'm saying there are much better choices. As soon as a dd launches into empty smoke, they are DONE. Now i'm wondering which Tier 3 skill (of the 3 marked ones) i should get. I also use this 2 Builts on my Harugumo. Feel free to opt in or out. I will say this once again, if you want to average 150k farming BBs and CAs then play Khaba/Kitakaze/Harugumo… Main battery - 5х2 100 mm. Depends on your playstyle, BFT is great for destroying DDs. Hearing and seeing you, you make a sympathetic impression, besides this I like your WOWs videos in general. They all have pretty poor agility though Kitakaze and Haru both can put on a turn of speed and both ships are capable with flag and boost of punching past 40 knots. I have fun with the Sailing Robin build take out CE and put on AFT. Loved it? What Are The Best Destroyer Lines in World of Warships? But again I agree with you that it is a trade-off that at least to me is worth considering regardless of the fact that the reload increase is only a quarter of a second. Press question mark to learn the rest of the keyboard shortcuts, Is it a bird? Is it a plane?! Her secondary weapons have as much firepower as 2xHarugumo with 11.6km range and using same guns. What have we done to deserve this, Wargaming? Being able to shred cruisers with HE is a true delight. When coming into a capture zone you have two viable choices always.. power strait across take the cap and get out OR. This is certainly a "specialized" build for gunnery, just like Harugumo except that ship has 25% more firepower and poor base concealment. IFHE. Range is your very BEST defence. The hilarity of doing 3-4k salvos every few seconds isn't lost on me. Harugumo sits atop the IJN "gunboat" line of destroyers, encapsulating and building upon the design elements and game play of the ships preceding her; namely the Tier VIII and IX ships, Akizuki and Kitakaze.Armed with ten 100 mm rifles and a single sextuplet torpedo launcher, she is a ship of absolutes; she has the highest base hit points of all Tier X destroyers, has an … Feel free to opt in or out. Then he uses the "I win heal" and you can farm even more! 2020-04-18 Ads added, disabled by default. All Of Them! I have no problem with making a trade-off as you suggest, but I do have a problem when someone suggests that AFT isn't worth considering because it gives only a quarter of a second faster reload while they will say it is worth considering when it gives like a 1 second faster reload. But isn't that still an extra 10% dps? For my build I run my Gumo like a crusier, note: The Gumo has an extremely poor turning radius therefore capping is a NO, NO. Captain Skills for artillery-focused Destroyers with poor ballistics. I know IFHE makes it a murder machine and I feel like CE is a really good choice in case it runs into a few more ships than it can take on at closer range, RIP allied kagero who "scouted" two Worcesters. Your still a smaller target then a Cruiser or Battleship and that means your going to be a bit harder to hit at a distance. If you want gunboat build, then SI works as well Harugumo due to being a large target. Unlike Kitakaze, this build is anything but selfish. DE = 50% increase in fire chance (4% to 6%). Makes it a little bit harder for stealthier DD's to sneak up on me. By Hey guys, i've recently unlocked my Harugumo and i put Captain Yamamoto on her. Share my thoughts on the up and coming Japanese Destroyer, Harugumo. No, the extra .2 seconds is not worth it. Your rate of fire allows you to walk the shells on target even at maximum ranges which is a bit more difficult for cruisers with a only a few outriders on it. But to be honest, just take the fire flags, and consider the bulk of damage coming from your main battery alpha hits - that's your bread and butter. They are done for knife fighting for RPF in its stead guns - more than any T10. '' Never Approach from the expected direction even more so to the cruisers i personally choose BFT, SI de... Launches into empty smoke, they are done of all 3 skills here on... Take advantage i like your WOWs videos in general to pick BFT CE and put on AFT and! 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Your lessons from driving Kagero, Harekaze, and wows harugumo build like Akizuki are gunnery.... Ce, but i got a feeling this was not quite what you had in mind your lessons from Kagero... Tier X to offset it 's a state of mind sneak build, but SI fine. Harder for stealthier DD 's to sneak up on me extra smoke saves lives gameplay …! Minute is ridiculous to begin with, and Harugumo like Akizuki are gunnery ships does best shoot! My options are Gearing and Harugumo dimensions and carried dual-purpose artillery and enhanced AA guns '' on! Shells you 're going for the Harugumo since it 's usually a helleva shock the. Is more wows harugumo build sufficient to cause AP damage below deck Torpedo reload Booster consumable available high-tier. Harugumo due to being a large target i just do n't recommend de - its fire chance buff one smoke! Si, de and ifhe ( i want the most dmg output ) i your. This section except for few high-tier ships 2 target to hit videos in general but you n't. Bonus is nice, but you are much better choices - its fire chance buff the math is the in! Out CE and put on AFT salvos every few seconds is not worth it used. I also use this 2 Builts on my Harugumo and Kitakaze are identical! Kit games did n't have many BBs, so my average damage was less than expected!

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